Tuesday, 31 July 2012

A D A P T A B L E  F O R M 


Week Three Summary:


Tutorial One:


After many hours of experimenting and playing around with Processing I refined and chose 25 variations which I thought were appropriate and quite effective. 



Here we can see my 25 chosen iterations read to print and layout on the foam board ready for presentations :). 

Monday, 30 July 2012

M A K E & M O D I F I Y

Week Three Summary:

Tutorial One:

Today at the begining of the tutorial seesion Sunny introduced rendering and lighting to us through showing us a video and then going through 3ds max shwoing us how to complete a render and construct one. I took notes but mainly focused in getting some more iterations done as I have fallen a little behind due to changin of my words, so far ive been playing with modifiers and have chosen a few good ones such as twist, FFD 4x4x4 and lattice to repeate as they give a wide variety of changing the model and creates an effective effect.

What I have produced so far,

Here we can see how I used rotstion to creat the second form and so forth.

I would like to have 20 interations done by the next tutorial, also need to aim to complete the render as it is an important process and will be very important for the last week of class time we have.




last few iterations produced in class. 
I N T E R A C T I V E  D E S I G N

Week Three Summary:

Over the weekend we were instructed to carry on with our investigations and experimentation of our chosen sense, so over the weekend I gathered multiple surfaces consisting of asto turf, sand paper, sand, rocks, smashed glass, metal and some other. I was experimenting with which part of your finger actually feels the surfaces the best and whether you can workout from soft to sharp with this part of your finger.

In conclusion I worked out that you dont use your tip of the finer to feel your way around things but half way down you tip as if you were pushing against something, and also I worked out that each material had a feel of its own so it was effect to use all materials.

After sharing what I did in the weekend and eveyone also presented what they had and their development we all shared thoughts and then carried on with our indvidual work and were introduced to the storyboard which are now due in a week.


I did some more reaserch in class about the touch sense before class was dismissed.

Sunday, 29 July 2012

M A K E & M O D I F I Y

Week Two Summary:

Tutorial Two:

Today I produced my final solid works form from my flake prescedent image being,

and created this on solid works,


And then from this I imported this into 3ds max to start getting rendering!



From this i will start itetrating my form to create new forms and translate my words through the form and effectively create an great looking model!


Friday, 27 July 2012

I N T E R A C T I V E  D E S I G N 

Week Two Summary:

Tutorial two:

For this session we were instructed to bring a mini experiment for a sense which we chose in the last tutorial. I chose touch and as a small experiment I made a hexagon box with different materials on each face such as powder, fur, astro turf, shaved metal, glass etc. I chose a variety of different surfaces to give a different experience as you would feel something unexpected. 

Here is what I bought in,





After we all presented our mini experiments we went around and discussed what ideas we have for our actual designs, I thought about it and decided that I would go for a maze like idea which you go through but as a twist you do it blindfolded and you would have to use your touch sense for guidance around the maze but there would be a gradient of surfaces for you to feel whilst going through the maze and the surfaces will change from sharp and jagged to smooth.

This is just a ruff idea and will experiment over the weekend. 





A D A P T A B L E  F O R M 


Week Two Summary:


Tutorial Two:


Today I played around some more on processing playing with those attributes and incremental on my new form, and now that we were taught the saving code early in the lesson I could easily save the iterations to place on the blog to present and develop my ideas,  




SCALE  ROTATION  LINE WIEGHT 










In these experiments I started with a heavy line stroke weight being (8) and I just played around with offset attributes and the rotation tool. As you can see you can create some pretty cool shapes and forms! I created a code to rotate the squares as the four out squares grew in scale and rotation worked simultaneous to create a cool growth effect though the little series. 


FORM TRANSLATE 


































With this series I changed the line weight to (3) and I played with changing the forms of the four squares surrounding the initial square in the middle. As I click enter they skew and change form due to different attributes being added and adjusted as I click on the key pad. Its quite cool how the squares ended up turning into a form which looks like a arrow head or curser. 


LINE



























































Here with this series I played with splitting up the lines through using the lines and variables on the code to change attributes. I think the last form made looks quite cool how they all lines up equally and just looks effective overall. 

More Experimenting With Parameters























Playing with scale and rotation, 






























Playing with scale and rotation,










Playing with rotating,





Playing with rotation, scale and line weight.

Through my experimentation through the attributes I think I have been able to make an effective series for my final presentation. 

*NOTE - Sorry about layout, blogger was being unethical and unpleasant.