Tuesday, 16 October 2012

G R O W

Playing around with rendering to get the perfect lighting and material setup for my model. I applied numerous materials to get different effects to decide which material I will use on my final model and other two modes for my final render.

Here is what Ive done:




For my first render I made created this render, although once it was completed I noticed that through out the image there was a really dusty look which I wasn't happy about. I got tutor Earl to help me and it had a "speckle" option on the lighting which was clicked on which created that effect on the render which wasn't effective. Material applied was gunmetal and plastic, the materials came out effective it was just the speckle that I did not fine aesthetically pleasing. Gun metal came out a little to purple for my liking though so I don't think I will be choosing either of these materials as they don't mix together well.

 This render came out effective, I applied a glass and chrome metal to this render. I think it looks effective aesthetically. The chrome and glass has aesthetic properties which compliment each other and are quite similar. I like the blue tinge coming through the background of the glass which is effective as I am thinking about making my model blue. Could be a final material for my model.

I went a bit extreme and out of the box and created a render with car paint and glass applied. The aesthetic look of both do not mix well as they don't compliment each other which courses the car paint material to look very average. I dont like this material combination. 


In this render I applied brass and glass as my two materials. They work well together as they're both shinny materials which gives off an effective aesthetic which draws us into the model and asking for more. 


I always thought that my model looked kind of like a fossil so I applied a stone material on the model and it came out quite effect! although I like using glass as it expresses the subtle notion of the model being very brittle and easy to break. 


Light applied to all was a Mr Omni spot light which created the shadow in the background and also a light inside the model which is meant to create shadows on the back canvas but I may have to adjust the  intensity to get a better effect.

From now I need to decide on my material so I can produce my final render and also color my model.


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