Playing around with rendering to get the perfect lighting and material setup for my model. I applied numerous materials to get different effects to decide which material I will use on my final model and other two modes for my final render.
Here is what Ive done:
I went a bit extreme and out of the box and created a render with car paint and glass applied. The aesthetic look of both do not mix well as they don't compliment each other which courses the car paint material to look very average. I dont like this material combination.
In this render I applied brass and glass as my two materials. They work well together as they're both shinny materials which gives off an effective aesthetic which draws us into the model and asking for more.
I always thought that my model looked kind of like a fossil so I applied a stone material on the model and it came out quite effect! although I like using glass as it expresses the subtle notion of the model being very brittle and easy to break.
Light applied to all was a Mr Omni spot light which created the shadow in the background and also a light inside the model which is meant to create shadows on the back canvas but I may have to adjust the intensity to get a better effect.
From now I need to decide on my material so I can produce my final render and also color my model.
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