Tuesday, 2 October 2012

G R O W

Development:

Image below expresses how I got my final form through modification on 3DS Max.

I started off with a basic circle form which I then manipulated to create the firs form shown above through rotation and copying to create lots the same shape but creating a circular form. I then applied the infamious modifier being the twist tool which created the main basis for my form. I then used tesilate to cause the form to gain size and look larger. For final touches I added the latice function to give the model textute and gives it a great aesthetic feel for my model.

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