Thursday, 9 August 2012

M A K E & M O D I F I Y 

Week Four Summary:

Tutorial Two;

Final tutorial for this project, everyone is hectically trying to get everything complete. Today earl went over some more rendering tips with us and then let us get on with our work. I have finely completed my 81 iterations and have my final form. 

As my models were so big i had to create a new file for them so the remaining 36-68 iterations are on this document along with the final, I will merger them all together for the final rendering.

 

Here is my final iterations a long with my final form, carrying on with the same layout as I would like to use this to present my final render with. You can see that I have been using the taper, twist and bend tool quite a lot as well as the rotate tool to copy forms and create new symmetrical forms. 

F I N A L  F O R M



Here is my final form, after blood sweat and tears, and many long nights! 

Critique:

I think this model effectively looks good aesthetically and provides a sense of each of my words within the model. 

Flake :

I think my model expresses my word flake through the linear form, with the split lines and coulombs as it links to the straight linear lines on my precedent image, not man curves just mainly straight parallel lines to represent flake. 







Oscillating :

My model expresses oscillating movement from top to bottom as the models twist and tapers from skinny to large it creates a sense of a oscillating movement, as when something oscillates it gains momentum and gets larger and larger, which I think I have achieved with the twist and taper modifiers. 




Brittle :

I feel that my model conveys a sense of brittleness through the thin forms and lines which start at the bottom and make its way up to the top using the push and latice modifiers early in the iterations process. 






Over all I think my model has turned out all right and effectively expresses my word, time to render for presentations on Monday! 


For my renders I have decided to use the ice image I had earlier for the texture and the same layout which I think represent oscillation. 


Texture to use

Layout Style




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