Monday, 6 August 2012

M A K E & M O D I F I Y 

Week Four Summary:

Tutorial One:

Over the weekend I completed my 35 iterations and a few more to catch up to speed and started playing around with rendering the models with planes, textures and lighting. In todays tutorial Sunny and Earl went over lighting and how to create shadows as well as UV map and bitmaps when it comes to rendering. Good detailed information for when we come to rendering our own models. 

Here is my 35+ with some minor rendering;




I dont know why these black boxes appear around the renders but I will google and find out in todays tutorial for thursday. As you can see I was having trouble with lighting as the first images the lighting is in-sufficent so the models are very dull and can hardly see any detail in the model, were as in the last one here I think it works effectively with the white plain and the models in blue, I have applied an ice text which i found on the internet but it seems that 3d studio max only took the colors from it and not the texture itself.  

This is the bitmap I applied on my models, and I think I will be using this on my final as well.

Whilst I have been rendering this 35+ I have been thinking about my layout the whole time, and I think the one I have chosen and used to present in the images above are effective as it expresses at least one of my words being "Oscillating". 





















Side by side we can see how I have based my layout from my drawing on my word oscillating. it effectively displays my models and links to my key word. 


D E V L O P M E N T 

To show my development from my last post I have taken a crop from my render from the last line of iterations I have done recently to talk about them briefly and how they express my words. 





Here is my last 8 iterations which I developed over the weeks. As you can see they have change drastically within each iteration, using modifiers such as twist and taper as you can see in the 6th model to the right. I think they all express my words as the models are very compact and detailed through latice and push modifiers in the early stages which makes it look brittle and flakey. I feel that the twist modifier is key for my models as it indicates my word oscillation straight away along with the taper tool as you can imagine how the model has a movement through it oscillation from the bottom moving towards the top as it gets larger.

To specifically choose one which I think is working effectively with my words I would choose model/iteration as to me it screams my words to me! With the taper and twist and shows the oscillating from top to bottom, the split and sharp edges both signify the brittleness and represent the word flake. 

From now until next tutorial I want to have all my iterations finished and ready to render ready to present in a week! 

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